saveFrames bug and solution

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saveFrames bug and solution

rdesgagn
Hello all,

            Every time I run a simulation with Gazebo, the save frame option is always on.  I have tried to modify my .world file with the <saveFrames>false</saveFrame> but no success.  I have read the source code and I found the solution.  The saveFrames variable isn't initialized in the constructor in GLFrame.cc file. So, I simply added this->saveFrames = false; in the constructor and now everything works like it should be.

Regards,

René
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Re: saveFrames bug and solution

Nate Koenig
Hello,

What version of gazebo are you running?

-nate

On Mon, Jan 26, 2009 at 12:52 PM, rdesgagn
<[hidden email]> wrote:

>
> Hello all,
>
>            Every time I run a simulation with Gazebo, the save frame option
> is always on.  I have tried to modify my .world file with the
> <saveFrames>false</saveFrame> but no success.  I have read the source code
> and I found the solution.  The saveFrames variable isn't initialized in the
> constructor in GLFrame.cc file. So, I simply added this->saveFrames = false;
> in the constructor and now everything works like it should be.
>
> Regards,
>
> René
> --
> View this message in context: http://www.nabble.com/saveFrames-bug-and-solution-tp21673582p21673582.html
> Sent from the playerstage-gazebo mailing list archive at Nabble.com.
>
>
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Re: saveFrames bug and solution

rdesgagn
In reply to this post by rdesgagn
I'm using version 0.8-pre3.

René



rdesgagn wrote
Hello all,

            Every time I run a simulation with Gazebo, the save frame option is always on.  I have tried to modify my .world file with the <saveFrames>false</saveFrame> but no success.  I have read the source code and I found the solution.  The saveFrames variable isn't initialized in the constructor in GLFrame.cc file. So, I simply added this->saveFrames = false; in the constructor and now everything works like it should be.

Regards,

René
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Re: saveFrames bug and solution

Nate Koenig
This problem is fixed in the SVN version.

-nate

On Mon, Jan 26, 2009 at 3:42 PM, rdesgagn
<[hidden email]> wrote:

>
> I'm using version 0.8-pre3.
>
> René
>
>
>
>
> rdesgagn wrote:
>>
>> Hello all,
>>
>>             Every time I run a simulation with Gazebo, the save frame
>> option is always on.  I have tried to modify my .world file with the
>> <saveFrames>false</saveFrame> but no success.  I have read the source code
>> and I found the solution.  The saveFrames variable isn't initialized in
>> the constructor in GLFrame.cc file. So, I simply added this->saveFrames =
>> false; in the constructor and now everything works like it should be.
>>
>> Regards,
>>
>> René
>>
>
> --
> View this message in context: http://www.nabble.com/saveFrames-bug-and-solution-tp21673582p21674241.html
> Sent from the playerstage-gazebo mailing list archive at Nabble.com.
>
>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by:
> SourcForge Community
> SourceForge wants to tell your story.
> http://p.sf.net/sfu/sf-spreadtheword
> _______________________________________________
> Playerstage-gazebo mailing list
> [hidden email]
> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
>

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