> I'm working to mimic a quite fast behaviour, and would like to
> simulate at an interval of 10ms instead of the default 100ms.
> I set interval_sim to 10 in the world file.
> I actually logged/printed the times in Stage::World::Update() so I know
> this is working.
> But if I call two Read() in succession on my playerclient I get a 100ms
> difference as shown by DataTime() (I'm looking at Position2D proxy).
> Any idea how to set the update interval for player?
interval_sim only controls the timestep of the overall stage
simulation. It does not control how frequently individual models
update within the simulation. For that, you should look at the model