New iface names

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New iface names

Nate Koenig
Hello all,

There has been increased demand for a more useful iface naming scheme.
The common problem is that each sensor or controller needs to have a
uniquely named iface. If a world contains numerous robots of the same
type, it's inconvenient to rename each sensor and controller.

So, the names of the ifaces are now computed automatically as follows:

<model_name_1>::<model_name_2>::...::<model_name_n>::<iface_name>

The first model name is the top most model, followed by each nested model.

The result of this change means that your player files need to change as well.

Any and all feedback is welcome.

-nate

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