How to animate Ogre entities in Gazebo

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How to animate Ogre entities in Gazebo

chrivo
Hi All,

I have an animated Ogre mesh model (a walking person). Is there a way
to put that into Gazebo and just update the animation state
externally. Can I somehow put the person into gazebo and control it's
position via a plugin model?

Thanks

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Re: How to animate Ogre entities in Gazebo

Nate Koenig
Hello,

You'll need to create a controller and an interface for this. There
have been a few people requesting this feature. If you have the time
to make this happen in Gazebo, please submit a patch. Let me know if
you need any help.

-nate

On Sat, Jan 24, 2009 at 9:30 PM, Christian Vollmer
<[hidden email]> wrote:

> Hi All,
>
> I have an animated Ogre mesh model (a walking person). Is there a way
> to put that into Gazebo and just update the animation state
> externally. Can I somehow put the person into gazebo and control it's
> position via a plugin model?
>
> Thanks
>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by:
> SourcForge Community
> SourceForge wants to tell your story.
> http://p.sf.net/sfu/sf-spreadtheword
> _______________________________________________
> Playerstage-gazebo mailing list
> [hidden email]
> https://lists.sourceforge.net/lists/listinfo/playerstage-gazebo
>

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